Miller: That's one of the best things about trading card games, I think, is that you can get those cards that maybe when they came out, they were just kind of decent cards
Creatures you control get +1/+1 and gain trample until end of turn
The cycle of adventure towns from Final Fantasy work like any other adventure, with the exception that the main card is a land instead of a non-land card
There are a lot of cool ways of putting out loads of Dragons at once in Commander, and if they all come in at the same time, you can quite easily end up dealing eight damage eight times, which is more than enough to end most fights
If there are four or more loyalty counters on your Sagas, this gets hexproof and indestructible, so he's impossible to answer traditionally